Blight Tower - Ludum Dare 43

Okay, so I have a love-hate relationship with this one. The jam theme was "sacrifices must be made". Here’s the gist of it:

Blight Tower is a PvE game. Destroying the tower is the player’s main goal, but they can't accomplish it on their own. Luckily, there are three capturable outposts scattered around the level that help the player recruit an army. Once you capture an outpost, it will spawn friendly AI which will then run off to attack the tower for the player.

The twist: If you piss off the tower, it will capture the outposts and turn your friendly AI against you. Here is where I tried to sprinkle in the jam theme; Killing an AI has a chance of dropping HP for the player. So regardless of their loyalty to you, they always have a chance to drop HP.

I wanted the game to be about a constant management of both your own HP and the size of your army. I didn’t quite strike the right balance, but hey, there’s only so much you can do in 48 hours.

Jam Timelapse!

Ever wanted to watch 48 hours of solo dev compressed into a 20 minute video!? Yeah, me neither. But hey, at least it kinda looks cool.

 


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Environment Study (Slides)