Mend - Oculus Launch Pad

So, Mend is my baby. Here’s the short of it:

I was selected to attend Oculus Launch Pad, which is a program for VR developers consisting of an on-site bootcamp, hardware and software support, and access to Facebook Connect (formerly known as Oculus Connect). I then had three months to develop a Vertical Slice.

Mend is the result those three months. During that time, I

  • Created the overall game idea, setting, story, and characters

  • Built a inter-disciplinary, five person dev team

  • Prototyped a unique VR locomotion system utilizing the Oculus SDK

  • Implemented core gameplay features in Unity

  • Modeled and textured both characters, implemented character rigging and animations

  • Worked with engineers and artists to fine-tune the demo

  • Delivered a full gameplay demo, as well as accompanying pitch documents directly to Oculus

  • Pitched the project on-site at Facebook HQ in Menlo Park, CA

Award Winning!

Mend was one of 8 projects hand-picked by Oculus to receive a highly prestigious Oculus Launch Pad Scholarship! After winning the scholarship, I partnered with a local XR studio, Digital Precept, to continue work on the project.

Read more about the scholarship announcement here.

 


 

Iterative Workflow

 

One of the very first prototypes of what would become Mend.

A rough blockout level; still refining several aspects of the demo.

Previous
Previous

Apple Grapple (Tilt Five AR) - Ludum Dare 52

Next
Next

Super Mario Bros., World 1-1 Remake